A New App Augments Art at Dartmouth

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Augmented Dartmouth lets users explore some of the College鈥檚 masterpieces.

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With Associate 天美影视 of Art History Nicola Camerlenghi, left, students test out the new Augmented Dartmouth app on Perugino's Virgin and Child with Saints in the Hood Museum of Art.
With Associate 天美影视 of Art History Nicola Camerlenghi, left, students test out the new Augmented Dartmouth app on Perugino鈥檚 Virgin and Child with Saints in the Hood Museum of Art. (Courtesy Nicola Camerlenghi) 
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Why do the figures in the Anglo-American panel of the Orozco murals look like zombies? What鈥檚 going on in the landscape behind the throne in Perugino鈥檚 painting of the ?

A new mobile app鈥攄eveloped by Associate 天美影视 of Russian , Associate 天美影视 of Art History Mary Coffey, Associate 天美影视 of Art History Nicola Camerlenghi, and their students鈥攗ses augmented reality technology to let viewers discover these and other hidden details in two of Dartmouth鈥檚 most prized works of art.

A beta version of the app, called Augmented Dartmouth, will be available for download from the and in time for homecoming this weekend, says Gronas. This version will provide an augmented experience to viewers of Jos茅 Clemente Orozco鈥檚 murals in Dartmouth Library鈥檚 Baker-Berry Library as well as Perugino鈥檚 masterpiece, now on view in the .

鈥淭he analogy was a footnote鈥攖hese are basically notes for an eye,鈥 Gronas says. 鈥淚 thought it would be great to allow paintings or murals or architectural objects to talk back to us, the way books can do.鈥

The app works a little bit like Pok茅mon Go鈥攚hen users aim their phones at the art, the app shows points on the work that have been digitally augmented. Click on one of those points鈥攕ay, on the white-robed figure of Quetzalcoatl in the Orozco murals, or one of the saints in the Perugino鈥攁nd you鈥檒l open a window with more information.

Eventually, says Gronas, these explanatory windows might include reference images and videos, all linked to specific details in the art. The team ultimately hopes to expand the project to include other works of art on campus鈥攁nd to provide the open-source software, known as Eyenotes, to other museums and institutions to use with their own collections.

The idea grew out Gronas鈥 earlier experience collaborating on that let users register real-time approval for political candidates during the 2016 presidential debates.

鈥淲e鈥檇 been developing technology that allows us to 鈥榞lue鈥 a piece of augmented reality to part of a visual image, and I was thinking about ways to use this in educational and cultural contexts,鈥 says Gronas, a specialist in Russian literature who calls app development a 鈥渟ide interest鈥 to his scholarly pursuits. 鈥淥ne object I thought about was the Orozco murals.鈥

When Gronas first approached Coffey鈥攁n expert on Mexican muralism who frequently leads tours of the murals鈥攕he was a little skeptical.

鈥淲hen Mikhail first came to me, I didn鈥檛 know much about augmented reality,鈥 she says. 鈥淚 found examples of how some museums use it, but they were all super-gimmicky鈥攍ike, make the Mona Lisa dance, or put yourself in with the dinosaurs. I wasn鈥檛 interested in that. But I did see a few examples that helped me understand the potential.鈥

Coffey says she鈥檚 excited about the potential of the Eyenotes technology to allow for data about artworks such as murals to be crowd-sourced. 鈥淢urals are everywhere, but they鈥檙e poorly documented, and attempts to create resources to document them often fall apart because of the scale of the project,鈥 she says. 鈥淎n Eyenotes wiki-like tool that people could crowdsource has the potential to create the kind of information that we have been wanting all these years for public art and murals. It鈥檚 something that I think would greatly interest my colleagues in Mexico.鈥

Camerlenghi was interested in the potential of augmented reality to help annotate virtual-reality projects鈥攊ncluding his three-dimensional , an ancient church that burned to the ground in the 19th century.

鈥淭he model was instrumental for publishing a book and other scholarly endeavors, but I realized that what I had created was not very user friendly if I wasn鈥檛 there to tell people what they were looking at and how I arrived at my conclusions,鈥 Camerlenghi says. 鈥淚 want to show other scholars my thinking, and I want students and teachers to use this as a tool to understand what the space was like. That means annotations. So I was imaging some kind of augmented reality to the virtual reality鈥攊s there a word for that?鈥

鈥淵es鈥攆used reality,鈥 Gronas says.

鈥淪o in comes Mikhail with this proposal, and I saw the potential application for virtual reality,鈥 Camerlenghi says. Thanks to funding from the Kress Foundation, this fused version of Eyenotes will be the project鈥檚 next stage of development, once Augmented Dartmouth is launched.

In the spring term, students in Coffey鈥檚 鈥淢exican Muralism鈥 class drafted the first texts for the app, based on their research on the Orozco mural. One of these students, Grace Hanselman 鈥20, stayed on campus over the summer to continue working on the project. Natalie Shteiman 鈥21 helped test-drive and proofread the application prior to launch. Other contributors to the Orozco content include Yazmin Ochoa Flores 鈥21, Jennifer Lopez 鈥20, Alicia Massey 鈥22, Jhon Ortiz 鈥20, and Karla Rosas 鈥20. A , Courtney McKee 鈥21, helped Camerlenghi develop content for the Perugino part of the app.

鈥淲orking on the content has provoked for me a whole bunch of bigger conceptual questions,鈥 Coffey says. 鈥淲hen you鈥檙e thinking about a book, you鈥檙e always thinking about discrete chapters and some kind of through-line argument that runs across the text. When you鈥檙e doing a guided tour, you think about how to move people through the space. This was a new challenge, and one I feel like we鈥檙e still working on. We鈥檝e had to think about where people get information about the whole panel before we elaborate on certain details. For me that鈥檚 where the challenge lies, and I鈥檒l be interested to see how people use it.鈥

Support for the project has come from the 250th Anniversary Committee, the Hood Museum of Art, the Leslie Center for the Humanities, the Dartmouth Center for the Advancement of Learning, and the Kress Foundation.

The Augmented Dartmouth app is available for download at the Apple and .

Hannah Silverstein can be reached at hannah.silverstein@dartmouth.edu.

Hannah Silverstein